Topia
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new
⌨️ Keyboard only guest experience
The entire guest experience is navigable using only a keyboard. Any UI element can be navigated to using the keyboard commands below. Also, use hot 🔥 keys to turn of your microphone or video and open the expressions container.
- Tab:Navigate focus through sections and indexable elements
- Shift + Tab:Reverse navigate focus through sections and indexable elements
- Esc:Removes focus from current element and closes modals, pages, and drawers if no element is in focus
- Enter or Space:Interact with an element
- Up:Navigate within an element group and move your avatar up
- Left:Navigate within an element group and move your avatar left
- Down: Navigate within an element group and move your avatar down
- Right:Navigate within an element group and move your avatar right
- W:Move your avatar up
- A:Move your avatar left
- S:Move your avatar down
- D:Move your avatar right
- E:Open expressions container
- M:Microphone on/off (Self)
- V:Video on/off (Self)
🧑🚀 New Avatar: Astronaut
Both admins and guests can choose a new astronaut avatar when entering worlds! Yes, this avatar does drive a moon rover. 🌝

new
🔗 Force Links to open in a drawer
This new setting is available in the Links page when modifying an asset (make sure “Open a Website, Tool, or Game” is selected). When on, links will be opened in a drawer iFrame that slides open from the left side of the screen.

🔑
Public Keys in my world
A new table on the Integrations (previously labeled Webhooks & Notifications) page in World Settings provides visibility into what interactive assets are present in your world. Each table row specifies the public key, total number of assets where its attached, and total number of assets where the key is active (meaning, the "Add player session credentials" settings is
on
).
🌞
Tour for new users
For new users, an
optional
product tour will start after device permissions are given. The following topics will be covered in the tour: how to move, how to connect to others, where and what is the toolbar, and where and what is My Account.new
🔗 Account Integrations moved to Dashboard
(view page)Generate interactive key pairs (more on this below) and an account-level API Key from Dashboard. Also, you’ll find documentation that teaches you how to use Topia’s SDK and Public API to build your own Topia-integrated middleware applications.

🔑
Generate interactive key pairs
On the new Dashboard page (see above), click “Add Key Pair” to create a public and private key pair. Developers can add the public key to the “Developer Public Key” field when modifying an asset. This public key will allow other users to drop and use “interactive” (middleware integrated) scenes acquired from Marketplace. The private key should be added to middleware applications to initialize an instance of the Topia SDK.
improved
This week's updates include many system-wide changes that will
decrease loading times to enter and interact in worlds
. Also, you'll notice additional error messages
, auto-scrolling to required fields
, and consistent layout
when using fields and forms to enter worlds, create worlds, and more 💗.Updates
🏎️
Faster loading times in worlds
Our engineering team spent the last few weeks re-architecting how worlds load. You'll notice a significant improvement in overall system performance and faster loading times when first entering a world and once you're interacting inside a world.
😌 A more intuitive form experience
Forms and fields when entering worlds, creating worlds and editing assets now have consistent error handling, and will scroll to the field that requires attention before saving or submitting. Also, you'll see a red asterisk next to required fields and consistent naming and placement of submit, save, and cancel buttons.
new
On the eve of February, we've released
a new avatar for admins
and a "your microphone is muted" notification
so that your friend (or enemy 👀) doesn't have to tell you that your mic is muted.Updates
🙊
Your microphone is muted notification
A solve to the classic scenario: You are giving the greatest monologue in the history of the metaverse, but your microphone is muted. This shall happen no more! You’ll receive a notification below your video letting you know your microphone is muted, if audio is detected and you’re on mute.

📋
A new avatar appeared (for Admins)
Admins will find a new avatar to choose from when entering worlds. This will allow guests to visually identify an admin quickly when they need help. Yes, the new avatar does ride a Segway, and yes, it is wearing a vest 🤩.


If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
new
We have a bonus update for you this week, and it's all about
asset webhooks
! There are 3 new Webhook Types, a new Zone called "Webhook Zone", and a new Link called "Trigger 'Asset Clicked' webhooks".Updates
🪝 New Asset Webhook Types
World Builders, 3 new Webhook Types -- Webhook Zone Entered, Webhook Zone Exited, and Media Play Finished -- are available in the asset Integrations page (Modify Asset > Integrations). Webhook Zone webhooks can be paired with the new Webhook Zone (see below) to trigger interactive behavior without needing a Private or Broadcast Zone.
🟦 New Zone Type: Webhook Zone
As mentioned above, pairing this zone type with the 2 new matching Webhook Types, Webhook Zone Entered and Webhook Zone Exited, opens up a completely new world of possible interactive experiences. Turn on the new Webhook Zone (by checking it ✅), add webhooks, and trigger a scene swap, teleport, or anything accessible from Topia's Public API.

🔗 New Link Type: Trigger 'Asset Clicked' webhooks
Adding a "Trigger 'Asset Clicked' webhooks" link type will allow you trigger all 'Asset Clicked' webhooks on an asset
without
needing to open a website, display text, trigger a teleport, etc. Similarly to Webhook Zone, this feature allows unhindered interactive experiences to be built with Links via Topia's Public API.
🔘
Link click visual indicator
Assets with a Link added will decrease in scale when clicked (and increase in scale back to normal size when the click is released). This will provide an extra visual indicator that an interactive asset was successfully clicked.

If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
new
This week, the Zones page got multiple updates. You'll find a
redesigned layout
and the ability to gate access to zones using an approved list of emails
. Also, scene owners now have the ability to send a scene to anyone on their friends list through the direct message feature
. Updates
✅
Zones page redesign
All zone types are listed at the top of the Zones page (Modify Asset > Zones). Check ✅ which zones you'd like to apply and a card with additional settings related to the checked zone type will show below.

📧
Approved List for Zones
World Builders, you can now gate access to zones using an approved list of emails. The list can be managed on the Zones page (Modify Asset > Zones) by clicking the “Approved List” checkbox.
Emails can be added by uploading a CSV or entering them one at a time. Anyone on the list will be able to access the Zone.

➡️
Send Scene
Send a scene to anyone on your friends list. Start a direct message with a friend, click "Send Scene" from the triple dot menu, and choose a scene you'd like to send. Your friend will receive a direct message with an action to accept the scene. Accepted scenes will display in the "My Scenes" page (Library > My Scenes).

🖼️
Force link to open in iFrame
The new “Force link to open in iFrame” setting is available for use when you choose the “Open a website, game, or tool” option in your Links settings (Modify Asset > Links).
When on, any link you enter in the Link field will open in an iFrame. This skips all tests to validate if a link is embeddable in an iFrame. This setting is useful in cases when websites return that they are not embeddable, but will successfully open in the iFrame anyways.
If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
new
Here's to another year of great experiences in Topia! 🥂 We're very grateful for your support and look forward to continuing to make Topia even more interactive and valuable for you this year.
Updates
🔗 Clickable links in modals
Links added to modals (for example, the 'Display Text' modal on an asset), world cards, and world description will now show as clickable links.

😃 See others when your video is off
You can now see other guests' video feeds when your own video is off. Previously, all other guests' video feeds were hidden if your own video was off.
🌎
List of worlds in Public API
You can use the new /user/worlds endpoint in Topia's Public API to get a list of all worlds for a single API key. This comes in handy if you're trying to populate a list with worlds for users to choose from.
If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
new
🎶 "Oh, bring us some (digitally rendered for the Topia metaverse) figgy pudding." The engineering team has done that this week, metaphorically speaking. The
default zoom level has been updated
to maximize opportunity for exploration. Also, recordings can be embedded into "Videoplayer" type assets
.Updates
🔎 We updated all worlds' default zoom level
You'll find a more
zoomed out view in all worlds
(by about 15% more). We found that the majority of Topia users were zooming out by about the same percentage with browser controls. This change will help users see more of a world's design in their viewport; unveiling more opportunities for exploration and clearer context of location in a world.
🎥
Add recordings to Video (file) assets
World Owners and anyone with Admin permissions to edit assets will find a new "Recordings" section in Video (file) Media settings. From here, you can choose from a list of recordings to embed. The list includes your personal recordings (only visible to you) and all recordings from the current world.

If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
improved
Interactive assets received round of improvements in this week's bonus update. Happy holidays!
Updates
👁️ Create more visual depth with interactive assets
Interactive assets
(for example, an asset with a link attached) will now always be clickable when layered with other assets
. Previously, interactive assets would not
be clickable if they were layered behind another asset. This update unlocks the ability for world builders to create additional depth with interactive assets. Here are a few examples:Partially obscuring an interactive asset behind another non-interactive asset.

Layering an interactive asset behind a non-interactive asset with transparent pixels.

Note:
If multiple interactive assets are layered on top of one another, only the top-most interactive asset will be clickable. The only exception to this rule is: If a bottom interactive asset is partially unobscured, the bottom interactive asset will be clickable.
If you have feedback on how we can improve Topia, submit a new idea, vote, or comment on other ideas in our Feature Requests Board.
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